BaseInteraction.java
/**
* Copyright (c) 2004-2025 Carnegie Mellon University and others. (see Contributors file).
* All Rights Reserved.
*
* NO WARRANTY. ALL MATERIAL IS FURNISHED ON AN "AS-IS" BASIS. CARNEGIE MELLON UNIVERSITY MAKES NO WARRANTIES OF ANY
* KIND, EITHER EXPRESSED OR IMPLIED, AS TO ANY MATTER INCLUDING, BUT NOT LIMITED TO, WARRANTY OF FITNESS FOR PURPOSE
* OR MERCHANTABILITY, EXCLUSIVITY, OR RESULTS OBTAINED FROM USE OF THE MATERIAL. CARNEGIE MELLON UNIVERSITY DOES NOT
* MAKE ANY WARRANTY OF ANY KIND WITH RESPECT TO FREEDOM FROM PATENT, TRADEMARK, OR COPYRIGHT INFRINGEMENT.
*
* This program and the accompanying materials are made available under the terms of the Eclipse Public License 2.0
* which is available at https://www.eclipse.org/legal/epl-2.0/
* SPDX-License-Identifier: EPL-2.0
*
* Created, in part, with funding and support from the United States Government. (see Acknowledgments file).
*
* This program includes and/or can make use of certain third party source code, object code, documentation and other
* files ("Third Party Software"). The Third Party Software that is used by this program is dependent upon your system
* configuration. By using this program, You agree to comply with any and all relevant Third Party Software terms and
* conditions contained in any such Third Party Software or separate license file distributed with such Third Party
* Software. The parties who own the Third Party Software ("Third Party Licensors") are intended third party benefici-
* aries to this license with respect to the terms applicable to their Third Party Software. Third Party Software li-
* censes only apply to the Third Party Software and not any other portion of this program or this program as a whole.
*/
package org.osate.ge.gef.ui.editor;
import javafx.scene.Cursor;
import javafx.scene.input.InputEvent;
import javafx.scene.input.KeyCode;
import javafx.scene.input.KeyEvent;
import javafx.scene.input.MouseButton;
import javafx.scene.input.MouseEvent;
/**
* Base class for interactions. Provides dedicated functions to be overridden for specific event types.
*/
public abstract class BaseInteraction implements Interaction {
/**
* Calls the protected on events depending on the type of input event.
*/
@Override
public final InteractionState handleEvent(final InputEvent e) {
if (e.getEventType() == MouseEvent.MOUSE_MOVED) {
return onMouseMoved((MouseEvent) e);
} else if (e.getEventType() == MouseEvent.MOUSE_PRESSED) {
return onMousePressed((MouseEvent) e);
} else if (e.getEventType() == MouseEvent.MOUSE_DRAGGED) {
return onMouseDragged((MouseEvent) e);
} else if (e.getEventType() == MouseEvent.MOUSE_RELEASED) {
return onMouseReleased((MouseEvent) e);
} else if (e.getEventType() == KeyEvent.KEY_PRESSED) {
return onKeyPressed((KeyEvent) e);
}
return InteractionState.IN_PROGRESS;
}
@Override
public Cursor getCursor() {
return null;
}
/**
* Handles a mouse moved event. Intended to be overridden as appropriate by subclasses.
* This implementation returns {@link org.osate.ge.gef.ui.editor.Interaction.InteractionState#IN_PROGRESS}
* @param e the mouse moved event
* @return the new state for the interaction.
* @see Interaction#handleEvent(InputEvent)
*/
protected Interaction.InteractionState onMouseMoved(final MouseEvent e) {
return InteractionState.IN_PROGRESS;
}
/**
* Handles a mouse press event. Unless overridden, the interaction is completed if the secondary mouse button is pressed.
* @param e the mouse event
* @return the new state for the interaction.
*/
protected Interaction.InteractionState onMousePressed(final MouseEvent e) {
if (e.getButton() == MouseButton.SECONDARY) {
return InteractionState.COMPLETE;
}
return InteractionState.IN_PROGRESS;
}
/**
* Handles a mouse dragged event. Intended to be overridden as appropriate by subclasses.
* This implementation returns {@link org.osate.ge.gef.ui.editor.Interaction.InteractionState#IN_PROGRESS}
* @param e the mouse dragged event
* @return the new state for the interaction.
* @see Interaction#handleEvent(InputEvent)
*/
protected Interaction.InteractionState onMouseDragged(final MouseEvent e) {
return InteractionState.IN_PROGRESS;
}
/**
* Handles a mouse released event. Intended to be overridden as appropriate by subclasses.
* This implementation returns {@link org.osate.ge.gef.ui.editor.Interaction.InteractionState#IN_PROGRESS}
* @param e the mouse released event
* @return the new state for the interaction.
* @see Interaction#handleEvent(InputEvent)
*/
protected Interaction.InteractionState onMouseReleased(final MouseEvent e) {
return InteractionState.IN_PROGRESS;
}
/**
* Handles a key pressed event. Intended to be overridden as appropriate by subclasses.
* The interaction is completed if the escape key is pressed. Otherwise, this implementation returns
* {@link org.osate.ge.gef.ui.editor.Interaction.InteractionState#IN_PROGRESS}
* @param e the key pressed event
* @return the new state for the interaction.
* @see Interaction#handleEvent(InputEvent)
*/
protected Interaction.InteractionState onKeyPressed(final KeyEvent e) {
if (e.getCode() == KeyCode.ESCAPE) {
return InteractionState.COMPLETE;
}
return InteractionState.IN_PROGRESS;
}
}